Economic Strategy 1

Economic Strategy 1
Recommended for Beginners->Amateurs. Not recommended and not particularly useful once you've reached minor officer or officer rank.

Shield blocks are expensive, while salvage modules are cheap. What you'll want to do is try to avoid contact with as many players as possible, buy up a salvage computer, a few salvage blocks, and spare ship cores. Then use one of your ship cores to move away from spawn, making sure to avoid faction territory if you can. If possible, buy a faction block and claim a planet(doesn't cost a million credits)/star system for your personal faction. That star system will grant you a massive x12 bonus to mining, which is what you'll do next. Both planet mining and asteroid mining are good. Asteroid mining will be needed if you plan on having specific colors for your hull/armor. If you're unable to claim territory for yourself look for nearby faction territory that doesn't have a large number of members online and mooch some material from their asteroids. Once you've finished your first (should be relatively short) mining run you should have enough materials to create a basic factory and begin producing more salvage modules, power modules, and thrusters. Use them to increase the size and speed of your salvager until you can eat up asteroids at a comfortable pace. At this point you should have your own territory claimed via a store-bought or self-made faction module. You don't need to keep this territory forever, but you do need the mining bonus the territory gives. At that point you should be getting enough capsules to upgrade your factory setup and begin working on shields and weapons for a combat vessel. It needs to be able to take out the turrets on a pirate station. If the shields are too expensive, make a large bulkhead of cheap materials at the front of your combat ship to soak up damage. Stuff like dirt, rock, chabaz, or hull works. Head to the closest void sector and siege one of the pirate stations to claim it's loot. Don't forget the loot that the turrets drop after overheating. Depending on server settings, that should give you materials to trade/sell for enough parts to get a nice headstart towards working on one of your imported blueprints.